The Space City Pinball League organizes monthly matchplay tournaments held at The Game Preserve in Spring, TX. The tournaments are set up to be fun for all ages and skill levels! Each event will be announced about one month in advance, and posted on this website. The tournament rules are below
The monthly tournaments will follow a seven round, match-play format. Each round, competitors will be placed in groups and play a single four-player game. Players will earn points determined by their finishing position in their group (3, 2, 1, or 0). Players will accrue points across the eight rounds.
After up to 7 rounds of match-play, the top 8 finishers will be placed in the A-division playoff.. During each round of the playoff, each group will play three games. Players will score points on each game based on finishing position (4-2-1-0). After three games, the two players from each group with the most points will advance to the next round. On the final round, the points will determine the final finishing position. Players who do not finish in the top 8 after qualifying are eligible to play in a 2 Strike B division playoff for a cash prize, explained in detail below.
This tournament is run using Match Play Events software. Players are encouraged to log onto matchplayevents.com in order to determine their position and next game as the tournament progresses.
The tournament director will be responsible for managing and organizing the tournament. The tournament director will also be responsible for making any rulings in the event of malfunctions and errors. The current tournament director is listed below. Please contact the tournament director with any questions about the tournament.
Entry fee for the tournament is $5.00. Players are also responsible for separate entry into the Game Preserve. $15.00 of the entry fees will be collected by the Space City Pinball League to cover administrative costs of running the League. The remaining entry fees will be payed out to the top four finishers (40%, 30%, 20% for 1st, 2nd, and 3rd, respectively). The remaining 10% will go to the winner of the B-Division.
Registration for the tournament will begin at 3:30 pm, and a player meeting will be held outside the front doors of The Game Preserve at 4:00pm to review procedure and rules for the tournament. The tournament will start at 4:10 P.M. The length of the tournament will depend on the number of people that show up. Match-play rounds will normally end at 7:00 PM. Finals will start at 8:00 PM. In general, the finals will finish by 10 PM. However, we cannot account for an epic 2 hour game that someone randomly puts up!
Please do your part to help the tournament run quickly and efficiently!
- Arrive on time
- Promptly notify the director of match results or enter them yourself on Matchplayevents.com
- Do not disappear between matches without telling someone.
Players that arrive after the tournament has started can still play. However, the player cannot be entered until the start of the next round. Thus, arriving late puts the player at a significant disadvantage because they will not receive points for the rounds they missed.
There will be up to eight rounds of match play. Each round, players will will be placed in four player groups. Depending on the number of players, there may be three player groups. The software does its best to balance competitors and placement in <4 player groups. Each group will be assigned a game to play on. Again, the software will attempt to ensure all players in a group have been placed on the game an equal number of times, though this cannot be guaranteed.
Each group will play a four player game. Player order will be determined by the tournament software.
At the end of the game, players will earn points depending on the finish in the group (3, 2, 1, 0). Please notify the tournament director of the results immediately after playing.
The top 8 finishers will be placed in the A-Division finals. The points accumulated during the matchplay rounds will determine seeding in the finals.
For the A Division, players will be placed in two, four-player groups. In the first round of finals, each group will play on 3 machines. The machines will be randomly selected by the software. For each round, players will have choice of game or position, in ascending order of their seed (top seed chooses first). Players will earn points depending on the finish in the group (4, 2, 1, 0). The top two players from each group will advance to final round (determined by points accumulated within the round). The finals will be played the same as the semi finals, with the exception that the points accumulated in the round will determine final finish in the tournament.
Players that did not finish in the top 8 are eligible to play in a B division playoff for a cash prize (note that final positions for the tournament will not change as a result of B Division playoff results). Players in the B Division playoff will be placed in groups and play a single four-player game. Players who finish in 2nd, 3rd or 4th in that game will earn a strike, and the player groups will be reshuffled for another round. Players who receive 2 strikes are out of the playoff. The last player in the tournament without 2 strikes is the winner.
Note: Players that have not played in the main tournament are eligible to join the B Division 2 strike tournament to compete for the prize money if they pay the $5.00 tournament fee, however their results will not be added to the official tournament results submitted to IFPA.
Ties will be broken automatically by the tournament software. The formula for breaking ties takes into account the strength of the players that have been played in previous rounds. Consequently if two players have the same number of points, but Player 1 has played and beaten stronger opponents, Player 1 will be ranked higher. If the software cannot resolve the tie, the tie will be broken by playing a single game on a random machine, to be determined by the tournament director. Only critical ties will be broken, such as those that determine advancing to playoffs, or the top four finishers of the A-Division finals.
All games on location at the Game Preserve the day of the event are eligible to be entered into the tournament. At the beginning of the tournament, the tournament director will select a set of games to be used that day. Selection will be determined based on condition of the game. Games that have key scoring features that are broken, or are producing odd behaviors will not be used in the tournament.
World Pinball Player Ranking (WPPR) Points
The monthly tournaments are sanctioned by the IFPA. The value of the tournament will be determined by the number of rated players in the tournament, and the ratings of those players. For an estimate, see the table below.
|Players||Expected WPPR Value|
The Game Preserve has graciously volunteered to host the tournament, and on their busiest night of the week! Please respect the establishment so we can continue having tournaments here! Do not abuse the games by forcefully hitting the games (skillful nudging is acceptable).
Please respect the customers–they are priority one! Refrain from yelling or cursing if you lose a ball or game. If someone is playing on a machine that you are scheduled to play, please politely ask for the next game and wait for them to finish.
During match play, do not distract your opponent by talking to them (unless they talk to you or tell you it’s okay). Do not hover over their shoulders. Do not coach them or give them advice while they play. It is perfectly fine to talk/exchange high-fives between balls.
Please avoid “rage-tilting” a ball (i.e., intentionally tilting out of frustration). In addition to making you look silly, it is disrespectful to your opponent as they must wait for the tilt bob to settle before starting their ball. This also increases the total duration of the tournament.
Do not play extra balls. If you are awarded an extra ball, you must plunge it. You cannot touch the flipper buttons before plunging. You may try ONCE for a soft skill shot. If the ball does not make it out of the shooter lane on your first attempt, you must plunge the second time at full strength. It is the player’s responsibility to ensure they do not play extra balls by accident. If a player plays an extra ball by accident, they must take a 0 for the game.
Pinball machines are mechanical in nature, and thus often produce unintended behaviors. Moreover, many of these machines are very old! If a game malfunctions in any way (e.g., flipper breaks, debris on field, game reset, etc.), please ask the tournament director for a ruling. The director will attempt to repair the machine without sacrificing the game. If this cannot be done, a new machine will be drawn and all progress in the original game will be scrapped.
If a ball becomes stuck during single-ball play, notify the tournament director for help. The ball will be placed on the right or left flipper, determined by the side of the game the ball became stuck on.
Game Specific Rules
There are some games that are not suitable for match play because of flaws in the rules. The following machines have special rules.
- Back to the Future. BTTF has a skill shot feature that allows a player to “catch up” to their opponent. For this reason, it is recommended that this game be played one player at a time . The game may be played as a multi-player match, only if ALL players agree to it ahead of time.
The tournament director has the final say on all rulings. If a game requires a ruling that the tournament director is directly involved, the ruling will be deferred to an assistant tournament director to be named at the beginning of the tournament.